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View Full Version : Will there be an sdk for foobar2000 mobile? To write or port our own codecs/plugins?



bluemonkey
March 13th, 2015, 05:43 PM
Will you release an sdk for the mobile version? It would be great to have the possibility to write our own plugins or codecs.

I'm specially interested in chiptune/videogame music formats.

Cheers.

spoon
March 14th, 2015, 02:37 PM
Unlikely as apps in the app store have to be complete and cannot have downloadable addons (plugins or codecs).

bluemonkey
March 14th, 2015, 04:44 PM
Oh, that's too bad. It was one of the reasons I backed the project.

To me, letting the user write his/her own plugins is one of the best features of the pc version.

playhouse
March 16th, 2015, 02:17 PM
Unlikely as apps in the app store have to be complete and cannot have downloadable addons (plugins or codecs).
Reminder to self: I should rely on F-Droid as much as possible, too much non-sensical bs with the commercial app stores.

Decalicatan˛
March 22nd, 2015, 04:25 AM
Unlikely as apps in the app store have to be complete and cannot have downloadable addons (plugins or codecs).

I think there is some way to workaround this rules, at least on Android, see MX Player on Google Play: http://goo.gl/pPdWjK And others codec for this app are available on xda

playhouse
March 26th, 2015, 10:47 AM
^^^ Yeah, this might be an Apple-only thing that add-ons aren't allowed. I recall that for the Poweramp app on Android, there were plugins available, too.

The fear that particularly Apple--to a lesser extent, Google and Amazon as well--instills in developers is really unhealthy. In this thread, we're being told the killer feature of fb2k won't be implemented because Apple doesn't want to see it.

I honestly wouldn't be on Android anymore if it weren't for custom ROMs like Cyanogenmod will allow me to bypass most of those silly restrictions.

EDIT: A link (http://apple.slashdot.org/story/15/03/25/0318242/developers-and-the-fear-of-apple) on the topic.