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August 28th, 2016, 02:52 AM
#1
skin by Gr0m
Last edited by G_r0m; August 28th, 2016 at 03:00 AM.
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August 28th, 2016, 03:07 AM
#2
Re: skin by Gr0m
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August 28th, 2016, 03:18 AM
#3
Re: skin by Gr0m
Last edited by G_r0m; August 28th, 2016 at 03:21 AM.
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August 28th, 2016, 07:33 PM
#4
add new logo noart
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September 10th, 2016, 12:31 PM
#5
Re: add new logo noart
Thanks for the upload! Man you done something gorgeous
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September 10th, 2016, 04:16 PM
#6
Re: add new logo noart
thanks, I tried
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September 28th, 2016, 07:45 PM
#7
skin 2.0
Skin Material 2.0 16x9
Minor changes:
- rewind is now more responsive
- new icon folders
- the frame covers in portrait orientation
- the color of the button play/pause
screen 1 screen 2 screen 3
Skin Beats 2.0 16x9
screen 1 screen 2 screen 3
Last edited by G_r0m; September 28th, 2016 at 07:54 PM.
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October 4th, 2016, 01:45 AM
#8
Re: skin 2.0
These are fantastic. Can you upload your project folder for one of the apple ones? i want to see how this skinning thing works (slash see if I can make a convincing album art backdrop behind all that white space).
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October 4th, 2016, 10:11 AM
#9
Re screamingtrees2
Thanks) To change something you will fail, because the skin is collected by the program SkinDesigner.exe and strictly according to the template from the file skindef.skindef and *.txt and images (buttons, rewind, cover). They can only set the coordinates, size and color. The maximum that is possible is to redraw the buttons and replace noart. What is the functionality inherent in the SkinDesigner is known only to the CREATOR
. You can try brute force to guess the hidden commands, but navryatli functions laid wider than at the moment. Sorry for the inaccurate translation, Yandex)
-->project<--
Last edited by G_r0m; October 4th, 2016 at 10:18 AM.
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October 6th, 2016, 10:09 PM
#10
Re: Re screamingtrees2
thanks! i've been playing around with it a bit. way more fun learning this way hehe.
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